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About color-coding HUD-stats in sngs

Discussion in 'General discussions' started by mr.henriks, May 14, 2017.

  1. mr.henriks

    mr.henriks Active Member

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    I was wondering if there is any use in color-coding ranges in sngs? I been doing it lately, and it works really nice in the early game when stacks are deep and there 7-9 players on the table. Makes me able to do decisions a bit faster without really having to look at the numbers. In the late stages however, there seems to be little to no use for this, as players play differently and I need to look at the specific numbers anyways?
     
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  2. Neo1186

    Neo1186 Well-Known Member

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    I have a similiar system, I think. I use color coding for VPIP/PFR and it lets me see people who are way off more easy in the early stages, and some die hard players even in later stages. Aside from that I have no other stats in pt4 hud change colors. I also use player marking colors in PS client to make decissions quicker, like when facing a late position shove and he is marked as fish vs marked as reg (although I double check with hud stats aswell if I have the time).
     
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  3. NXPNinja

    NXPNinja Active Member

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    Lately i increased the font size for tournament stack sizes. Its also coloured bright yellow so i can see it better and quicker.
     
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